It would be especially great if they aknowledge that you helped them fight whatever attacked them in the first place, but I'll be happy just by not being attacked when I visibly didn't do any harm to begin with. As for the second one, it would be really nice if people don't immediately attack me when they're attacked by something else. The first one is most likely a pathfinding issue, maybe enemy AI. I had to kill them both, and it bothered me because I had talked them into a pacific resolution. I even killed the rat, but the guys kept attacking me. And they immediately attack ME! I thought that I could help them by killing the rat that attacked them, but it was clear they were focusing on me and not on their direct aggresor. But as soon as I end the conversation (which I ended peacefully), a big rat roaming the place goes and attack one of the guys. The group was two people in a campfire, they were very suspicious of me, but I managed to talk my way into not bothering them. I'm not entirely sure what's going on here.Ģ) I had stopped in a map area because it mentioned there were "Folks" and I thought I'd drop by to talk to them and maybe get new directions. Also, the combat music keeps playing after they leave the area. But a few enemies have already path-found their way out of the mat to never return. I don't know if they are trying to escape on purpose, but I don't think they are, because their weapons are drawn and they more more like if they are trying to flank me, or trying to look for a better approach. I have started combat with groups of enemies and they often tend to head for the map exits, STILL IN COMBAT, leaving the scene. That being said, I've already found a couple of issues that had me scratching my head and that I would really like to see addressed.ġ) This has happened a couple times during my brief playtime, which makes it particularly worrying. I love the game systems and I certainly love the concept. First of all, I really love what you're doing here.
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